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Scp containment breach 860
Scp containment breach 860





In Gate A's ending, the player will watch as SCP-106 spawns and attempts to escape the site by a large MTF (MTFs being the Foundation's private military) swarm of soldiers. Going through either reveals that the facility is located in a sunny, snowy cluster of mountains. The only exits to the site is Gate A and Gate B, large blast-doors that lead to the exterior of the site.

scp containment breach 860

Other rooms in the entrance zone include the cafeteria, conference room, electrical center, server farm, WC, lockrooms, SCP-860's testing chamber, and SCP-079's containment cell. It contains several offices, both public ones and doctor quarters (specifically Dr. The Entrance Zone is a large office complex that has its walls marked with yellow stripes. The HCZ's interior is mainly dark and dirty, resembling that of a monster-infested sewer lacking water. It also contains the site's warheads, which are used to nuke the site in catastrophic scenarios. It is primarily constructed of cylindrical tunnels, catwalks, large testing chambers, and server rooms. The Heavy Containment Zone contains solely Keter or high-ranking Euclid classed SCPs, and is where the most dangerous of the Foundation's enemies reside. The LCZ's interior is mainly bright and clean, resembling that of a hospital.

scp containment breach 860

The SCPs contained in the LCZ include 173, 914, 372, and 012. These residences include the Class-D cells, Class Ds being shipped-in death-row inmates who act as human lab rats for the Foundation's experiments, the office section where the researchers/scientists work, the storeroom where the researchers' information is stored, storage rooms where electronic equipment is kept safe, and hallways connecting these lodges. The Light Containment Zone contains mainly Safe or low-ranking Euclid classed SCPs, and is where most of the personnel reside/work.

  • Inside SCP-860 (also.In SCP - Containment Breach Light Containment Zone.
  • This can prove to be useful if encountering SCP-096, a humanoid creature that will chase and kill the player if they view its face. The player can blink manually by pressing the spacebar and can also shut their eyes for an extended period of time by holding down the spacebar. It is important to keep in mind when encountering SCP-173, a statue that is capable of moving at high speeds whenever it is not in the player's direct line-of-sight with each blink SCP-173 will move closer to the player. Blinking is a basic mechanic that is measured by the blink bar in the HUD. The game's main feature is the blinking mechanic. The main objective is to guide D-9341, a test subject, through the facility while trying to survive any hazards. SCP - Containment Breach is a game played by Markiplier.







    Scp containment breach 860